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Explore vortex the game

About Tactrics

To be the first to gather all your routers, this gathering should be connected with your assembly tower(s). The image after preparation shown (figure 1) is an example, feel free to improvise. With two players you probably need more routers, for this purpose you could combine for example yellow/orange and grey/black. With four players you could do with six or seven routers.

Prepare the game board and randomly or by example put all the colored routers on the outer lines, you could make this a strategic part of the game by allowing your opponents to places a number of your routers, in this case for example three by each opponent. One of your assembly towers is appointed by the player to your left, the other one is placed annex the first one by yourself. This should result in a possibly symmetrical pattern with no overlapping circles with either of your opponents.

The first player makes one move, the next player two and the one after that three. From then on every turn consists of a maximum of four actions. You have the option to rotate for example two towers over two positions or rotate four towers over only one position, clockwise or counter clockwise. You are only allowed to rotate a tower when you are not in a minority position with your colored routers around the tower to one of your opponents. The general playing direction is clockwise. (You might have noticed a stunning similarity with Crossing).

The player who first succeeds in gathering all the routers connecting (all of) the assembly tower(s) wins. Figure 1 shows red being the winner.

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To be the first to gather all your routers, this gathering should be connected with your assembly tower(s). The image after preparation shown (figure 1) is an example, feel free to improvise. With two players you probably need more routers, for this purpose you could combine for example yellow/orange and grey/black. With four players you could do with six or seven routers.

Prepare the game board and randomly or by example put all the colored routers on the outer lines, you could make this a strategic part of the game by allowing your opponents to places a number of your routers, in this case for example three by each opponent. One of your assembly towers is appointed by the player to your left, the other one is placed annex the first one by yourself. This should result in a possibly symmetrical pattern with no overlapping circles with either of your opponents.

The first player makes one move, the next player two and the one after that three. From then on every turn consists of a maximum of four actions. You have the option to rotate for example two towers over two positions or rotate four towers over only one position, clockwise or counter clockwise. You are only allowed to rotate a tower when you are not in a minority position with your colored routers around the tower to one of your opponents. The general playing direction is clockwise. (You might have noticed a stunning similarity with Crossing).

The player who first succeeds in gathering all the routers connecting (all of) the assembly tower(s) wins. Figure 1 shows red being the winner.

Read more

GAMEPLAY (VIDEO)

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